Friday, March 13, 2015

Player vs player

Hey everybody,



It has been a while since the last post. After these couple of weeks we have quite a few new things for you. First of all, we are proud to introduce you to one of the biggest additions to our game – Player vs. Player option. From now on you can not only try your fighting skills against computer but also have deadly clash with real life opponents. A live opponent always makes the matches more challenging and exciting. Now you are able to invite your friends and have a chance to sort out your differences in a battle against each other in virtual space.



 The second biggest change is graphics. This time our design team worked really hard to make the visuals really stand out. These close-up shots of planets show you that our team is taking care of every little detail in game to make the best of what we can just for your pleasure of playing. Also if you remember from previous blog posts, planets were able to give you a proper amount of resources in order to prepare you for a battle. However, there are now few different planets sizes and types. Bigger ones have more resources while smaller ones have less. Smaller planets will deplete faster and this might bring you into a difficult position. You will get a chance to redeem yourself by consuming the planet that belongs to you. We have to warn you that you won’t extract all the resources that belong to planet but you will get big chunk of it. If you play your cards right, it might be just enough for you to get back into the game. 









Furthermore, some few small changes were made during these past few weeks:
Previously the player was able to call in spacecrafts and attack enemy right away. However now you will have to be more patient, because every battleship (except scouts) laser towers and warp linkers will be built in one or two turns. You don’t want to leave your base undefended so always be prepared for possible foe invasion.

 We also have changed the cap of population. This change enables the player to control more planets and build stronger and bigger spacecraft fleets.





Also previously you could easily move from one target to another or go straight to your enemy’s base without much struggle. Now maps are filled with asteroids, which are a hindrance for your warp linkers. Asteroids block the view for your spacecrafts as well, making your spaceships to take longer trips to their destinations. However, asteroids can also be used for surprise attacks. Now you have a chance to sneak on your opponent unnoticed and destroy his fleet without him even realizing what just happened. 






Another new addition to the game is space stations. If you want to call out more spaceships, get more resources or just have an option to do more tactical moves you want to get more action points. In that case space stations are your main target, because every single time when you conquer one, you get an additional action point. And at the same time you will make your opponent to struggle more by stealing a space station right under his nose.

And finally, we would like to share a short video of player vs. player match. You can see how much the graphics of the game have changed and see new additions - asteroids and a space station as well.






ATTENTION


Big announcement is right around the corner. So stay tuned for more news!

Tuesday, February 10, 2015

Sneak peek of our ship base

Hello friends!



This time we would like to introduce you to our hangar and give a sneak peek of what it has inside. These spacecrafts are prepared to strike deadliest blows to your enemies. So check out what beautiful war machines you will get!



          SCOUT





This little fellow is the sneakiest one out of all ships. Although it does not have any fire power, this ship can still be really handy if you need some reconnaissance done. Scout will provide you with vision while you are snooping around enemy base or act as a spotter for more powerful ships. Because it is a small spacecraft, it can fly faster and make cover longer distances than any of your other ships. It even has enough movement to get inside your enemy base and come back safely - all in one turn! Even thought you can not fight with this spacecraft it is still a core asset to your strategy with it's scouting skills.

Work In Progress - Scout





            GUNSHIP




This heavy assault spaceship will destroy everything on its way. Gunship is our enemies worst nightmare. You would definitely not want to get into its radar. This huge spacecraft has the most powerful weaponry in your fleet. However due to a huge array of weapons gunships cannot travel long distances. It is an expensive spacecraft which you will not want to lose in a fight. So you will have to think very wisely where to deploy it and be aware of how far before/after attack it will be able to fly. However, at the end of day, the gunship is your best friend if you want to make huge damage to enemy forces in one turn.


Work In Progress - Gunship






             ROCKET FRIGATE





Rocket frigates are our long range assassins. Your enemy won't know when or from where it will appear, but when that time comes – it will be gone in seconds. Rocket frigates do not have as many attacks as gunships do, but long range and very high damage makes it a perfect tactical strike accomplice. However, rocket frigates are costly as well, both in resources and population. Be aware of its power and use it well.

Work In Progress - Rocket Frigate







              CORVETTE




Corvette is a wonderful spaceship. It might seem that it is less powerful than others, but don’t get fooled by it. It can do a lot of damage and create pretty big mess to your enemies. Corvette is a sly ship. It can move pretty long distances and has quite strong weaponry. Corvettes also requires less population, which makes them a good choice if you have to be everywhere at once. They are best to be used in groups for hit and run attacks and are a worthy addition to your fleet.




NOTICE!

This game is still in development, so be aware that things might change. This is not the final version ;)

Thursday, February 5, 2015

Orborun review and super awesome offer for You, guys!

Attention! Orborun in on sale!

Right now you can get Orborun with 50% discount on Steam! How awesome is that?! Don’t miss the opportunity, because this offer will end at 9th of February.

Hey guys/gals - we'd like to remind you about Orborun!


While our newest game is still in development we would like to talk about our previous love child – Orborun.



This fun and exciting game was released in 2013 and got a whooping average rating of 4.3 stars by reviewers including PocketGamer  and TouchArcade.

Orborun is a 3D roll & run game that will test your reflexes and make your heart race as you make quick, but life saving decisions. Guide Orbo, your friendly robot through 6 worlds of fast paced levels, each with its own different challenges.


Steer your Orbot to left and right and collect points while trying to avoid obstacles. It seems quite easy, right? But don’t get tricked by that! It is way harder than you think. This game will challenge your reaction skills with many different levels ranging from "walk in the park" easy to "mind-bending" hard. We guarantee you that this game will immerse you within few minutes.







Check the review of Orborun made by Clever Musings to find out more about this game.


Monday, February 2, 2015

Few new suprises in renewed gameplay

Hello everybody!


If you remember the latest videos and how the game looked back then, you will be pleasantly surprised by many changes we have done during this month. We want to show you how we managed to improve our new game.





The biggest change in the game is the design. You can see how much the battleships have changed. Now enemy spaceships have clearer figures. And of course, we cannot forget to mention how much we have changed the main player ships too. The quality of graphics right now looks absolutely amazing!

And for your convenience all the most important things like units and buttons for spaceships, towers are put on the bottom of screen while resources and population are on top of screen. 



If you wonder what population is then let me introduce you the brand new change in our game. Now spaceships and extractors not only require resources but also some population in order to be built. Population is a limited resource and for now you only have 18 of it (you will be able to unlock population boosting buildings later in game). So you will have to work on your strategy. After all you don’t want to reach your limits and have no chance to call out more battleships when enemy army is attacking you. If you will use them wisely you won’t have any problems dealing with aliens.







Other change in game is that warp linkers and laser towers built themselves within one move instead of two. This helps to shield your base faster and prepare for the next possible enemy move.



Above every friendly unit you can see an indicator with swords. It shows you how many times the unit can attack in one turn. Laser towers are especially good in defending your base, because they have as many attacks in one turn as your strongest battleships. So if your base is attacked by enemies, within just one turn (of course if you have enough resources) you can protect yourself easily. 





After some strategic moves and attacks you will be able to find the enemy base, which you will have to destroy. Because of that within time you will get more and more units, so you could have better chances to be able to stand up against the army of your enemy.
If you have no will or wish to have deadly battle with ships you can always choose other way to reach the victory. There are three objectives to win the game: gathering enough victory points, destroying enemy bases or collecting enough resources. You will accomplish the mission if at least one objective is met.

If that won’t steal your hearts now, then we will have even more surprises and news coming up soon!
The team has cool ideas and thoughts under their sleeves for you so stay tuned and keep following our news.

And just for you we share a short video of improved gameplay. Enjoy!

Monday, December 15, 2014

Some gameplay videos

Hey everyone!

While we are building core features in our new game I will share some moments from it. So here it is - first gameplay video with some colonization, movement, combat and explosions. It has some bugs and visual glitches but you can already see in-game action!


These dark figures represent an evil alien race. It is controlled by computer (using artificial intelligence) so sometimes it is hard to tell how will computer act... One of the enemy units, currently named "Fortress", is just doing something weird. Not only I can hardly tell what is it going to do I'm also having troubles fighting it as it is completely not following the rules (as you will see in this short video). Developers told me that this should not happen so I guess "Fortress" will get a lesson on how to behave ;)


The visuals and gameplay is changing while I'm typing these lines so I will update you with the fresh info soon. Stay tuned, space commanders!

Thursday, November 13, 2014

WIP: improving visuals

Hello everyone!

It is time to show you how our work is quickly becoming a visually nice prototype. Remember our strategy game idea? Two weeks ago we had a grid with some flying shapes which looked like this.

Programmer art, FTW!


Our team has worked hard these two weeks and right now we already have spaceships, laser towers, special effects, explosions and working game prototype where you can annihilate some enemies! Here are some screenshots from what we already have.







Feel free to leave your feedback and if you like it - subscribe and be the first one to try public beta!

Monday, November 3, 2014

Model animations gone wild

Hey there.

This thing made our office burst into laughter so we wanted to share it with you.


Are you smiling already? These models were made by one of our remote graphics interns. We know they look a bit weird, but hey, everybody has to learn. What really cracked us up was what happened when we actually added their animations and hit the play button.

The result was... unexpected.

So yeah. It still cheers me up to look at these, even after some time. Hope we cheered up your day.

P.S.: don't mash 6 models into one .blend file along with all the animations for all of these. Or else you might write a blog post like this as well :-)